1 Course overview and LO
             2 Early HCI
             3 What is HCI
             4 The human IO channel
             5 The human memory
             6 The human LTM
             7 The gestalt theory
             8 Case Study-ATM
             9 The computer
             10 The computer memory
             11 The Noman's Interaction Model
             12 The interaction Style
             13 Ergonomics
             14 The inteaction Paradigms
             15 The interaction Design
             16 The Design Techniques
             17 The design patterns
             18 The design rules
             19 Shniederman's rule
             20 Donald Norman's rule
             21 Neilsen's 10 Heuristics
             22 Heuristic Evaluation
             23 HCI in the Software Process
             24 Usability Engineering
             25 Universal Design - 1
             26 Universal Design - 2
             27 Prototyping
             28 Model Based Design
             29 GOMS Model
             30 KLM Model
             31 CPM Model
             32 Cognitive Walkthrough
             33 Evaluation Technique
             34 Usability Engineering
             35 contextual inquiry